My name is Ali Mayyasi. I am a Technical Artist with over 10 years of professional industry experience, holding degrees in both Computer Science and 3D Art. I am proficient in the technical and artistic aspects of video game development, spanning all stages of the pipeline. I am committed to pursuing 3D production to its farthest boundaries by working in an environment that pushes towards them. I have found my passion; in its service I find no limits.


Latest Reel:


Samples of my contributions to the Aliens: Colonial Marines project, from released footage.


Responsibilities:
- Animation: ragdolls, hit reactions, content organization, tracking/optimization, scripted event setup...
- VFX: lit particle support, combat/damage/dismemberment, scripting, screen effects, optimization...
- Lighting: prototyping, optimization, benchmarking, editor tool design...
- Scripted Events: Max and Unreal scene setup, kismet implementation, VFX/SFX/Animation hookup...
- Shaders: design, implementation, oprimization; ownership over in-house gameplay, character and VFX shaders
--- Examples: xeno, marine customization, interactive props, screen effects, cullable/fadable fog sheets...
- Budgeting: profiled, benchmarked and budgeted for Xbox 360 and PlayStation 3 using PIX and GPAD


Download: (Right-click and "Save As")
-High quality Quicktime




Currently working at Bungie on Destiny





Recent project: "Aliens: Colonial Marines"



Copyright © 2015 Ali Mayyasi. All rights reserved.