Shader Art Reel:



Responsibilities:
- developed, maintained all gameplay shaders and postprocesses on Section 8 and Section 8:Prejudice
- worked with Programming and Design to determine functionality
- worked closely with Art on environment shaders; defined texture requirements
- optimized, consolidated and extended Art-developed environment shaders: lerps, perlin noise, UV distortion...
- utilized Unreal Engine's Material editor, HLSL and Photoshop
- optimized for the Xbox 360 and PlayStation 3 using PIX and GPAD


Download: (Right-click and "Save As")
-High quality Quicktime
-Low quality Quicktime




Shader Tech Reel - UV Math Studies:


Video showcasing my study on UV-math based materials.

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-High quality Quicktime




Shader Tech Reel - UV, Gradient & Time Manipulation:


Video showcasing UV, vertex, gradient and time manipulation in Unreal 3.

Download: (Right-click and "Save As")
-High quality Quicktime




Responsibilities:
- prototyped and scripted most of the VFX systems on Section 8 and Section 8:Prejudice
- collaborated closely with the gameplay programmers and the VFX artist (Mark Flieg Jr) on requirements (shader, texture, script and socket requirements)
- created VFX assets using 3Ds Max, Photoshop and Unreal Engine
- optimized for the Xbox 360 and PlayStation 3 using PIX and GPAD


Download: (Right-click and "Save As")
-High quality Quicktime
-Low quality Quicktime



Photoshop Script - Sequence to SubUV Generator:
This script takes a folder with an ordered sequence of images and assembles them into a single image (subUV sheet, or atlas) based on the specified number of columns. If the number of columns is left empty, the sequence will be assembled into a perfect square.
Download Script

Tech Reel:



Optimization and Memory Responsibilities:
- refined the level pipeline with the directors
- established the frametime and memory Art budgets for Xbox 360 and PlayStation 3
- developed performance tracking tools with Programming
- implemented optimizations with the different content developers


Scripting Responsibilities:
- hooked up much of the gameplay shader and particle VFX (UnrealScript)
- implemented miscellaneous clean-up scripts for the animators (MaxScript)
- created a Photoshop "atlas generator" for the UI and VFX teams (PhotoshopScript)


Download: (Right-click and "Save As")
-High quality Quicktime
-Low quality Quicktime




This was my VFS student project: a generalist reel exploring the entire cinematic pipeline, with special emphasis on rigging.


Responsibilities:
- modeling, rigging, unwrapping, materials, texturing, animation, lighting, render passes, compositing
- used Softimage, Zbrush, AfterEffects, Premiere, Photoshop


Download: (Right-click and "Save As")
-High quality Quicktime
-Low quality Quicktime

Copyright © 2015 Ali Mayyasi. All rights reserved.